National Video Game Day is September 12! We thought this would be a really fun theme for our students and totally enjoyed planning all the activities. Our sensory groups explored boxes related to specific video games. The fine motor groups made characters from video games and the language group played games!
We put lots of different bits and pieces related to the Legend of Zelda game in this box. Since we didn’t have any play figures from the game, we just pulled together some toys that we thought resembled the characters! There were also some objects that were mentioned in the stories such as a compass, hearts, and a boomerang toy. It really came together pretty nicely 🙂
Match objects by one observable property, such as size or color is a science access point.
Recognize objects with two-dimensional shapes, such as circle or square is a math access point.
Either way, the students had a blast with them, lights are always a favorite with our students! We also included a voice output device with recorded video game sounds so our students could get the whole “gamer” experience 🙂
Craft foam figures from the game Pac Man chased each other around the oobleck this week! We made the oobleck a little thin so the craft foam really glided over the surface as the students pushed it around.
This scent was a real hit!
FINE MOTOR GROUP
On Tuesday our students made Pac Man out of a paper plate!
Identify objects by one observable property, such as size or color is a science access point.
On Wednesday the students made Angry Birds using red paper plates!
The science access point identify objects by one observable property, is addressed here
The math access point recognize objects with two-dimensional shapes, such as circle or square is addressed here and the math access point associate quantities with number names is also addressed.
Recognize that pushing and pulling an object makes it move is a science access point.
The math access point match one object to a designated space to show one-to-one correspondence.
We had such a great time in our language group this week! Our students played games that were inspired by real video games. They each had to get through 4 levels.
The first level was Mario Brick-Buster. Our students had to PUSH over a wall of “bricks” in order to complete this level. They had so much fun with this! Our ambulatory students pushed the bricks over while our students in wheelchairs got help from the adults and were pushed into the bricks.
Level 2 was Angry Birds Pig Knock Out. The object of this game was to THROW an Angry Bird bean bag and knock over the Pigs on the log. Some of our students threw the bean bag while others who have more difficulty grasping and throwing objects used their hand to knock the pigs over. Everyone participated and everyone passed the level. LEVEL 2 COMPLETE!
As in video games, the levels just keep getting more difficult. Level 3 was Sonic Ring Toss. Each of our students had to TOSS a ring and hook it. Although this was challenging, all of our students passed the level.
In our final level, Legend Of Zelda Map Making, our students got to use our Color Bug wireless controller to MAKE a map. They had to make sure to stay within the paper–a feat that was difficult for even the adults in the room! Our students had to direct it left/right, forward/backward. They had such a great time with this and made a great map.